Speakers
Flemming Staebler
Valentin Buck
(GEOMAR Helmholtz Centre for Ocean Research)
Description
While GPU computing has been widely used in science through the Tensorflow and Torch frameworks, and in specialized HPC applications, software that runs on end-user-devices often does not yet use these technologies.
In this presentation, we show how we used OpenGL compute shaders to accelerate key features of the software developed in the ValidITy project (https://validity-project.eu) to implement a user-friendly workflow for feature detection in gridded bathymetric data. We will explain how geomorphometric derivatives can be computed in near-real-time and show that implementing a neural network from scratch does not need to be a daunting task - even if the will need to be executed on low-powered laptop devices.
Primary authors
Flemming Staebler
Valentin Buck
(GEOMAR Helmholtz Centre for Ocean Research)
Co-authors
Anne Hennke
(Geomar Helmholtz Centre for Ocean Research)
Prof.
Jens Greinert
(Geomar Helmholtz Centre for Ocean Research)
Josephine Brauer
(GEOMAR - Helmholtz-Zentrum für Ozeanforschung Kiel)
Stephan Meyer
(GEOMAR)
Torsten Frey
(Geomar Helmholtz Centre for Ocean Research)